Alternate reality, pervasive and immersive games use clever design to blur the edges between reality and fiction, creating a compelling and (for core players) highly engaging experience. This talk by Alex Moseley, Educational Designer, Leicester Learning Institute, University of Leicester will present some core motivational features for immersive play and how that could be used to build successful game-based course and Pervasive Learning Games. There will also be time to try out one such game.
|Dato||ons 29 mar|
|Tid||14:15 — 16:15|
|Sted||Centre for Teaching Development and Digital Media (CUDiM), Building 5620/139, Paludan-Müllers Vej 48, 8200 Aarhus N|
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Alternate reality and pervasive games: theory, design and practice
Alternate reality, pervasive and immersive games use clever design to blur the edges between reality and fiction, creating a compelling and (for core players) highly engaging experience.
I began my study of this genre through the Perplex City game (http://www.perplexcity.com), as an action researcher. I followed the 50 most engaged players within the game, and conducted a detailed post-game questionnaire. From this, I identified the core motivational features that encouraged immersive play, and that could be transferred to education.
I will describe how I used these elements to build successful games-based courses within my own teaching; and developed an education-based form of the genre called Pervasive Learning Games (PLGs).
I also helped to develop an alternate reality game for a major charity, and I will share details of this process, and reflect on player engagement in this and other examples of the genre.
Over the coffee break, we’ll play a short game to build our own simple pervasive games, based on the design features covered in the main talk.
Alex Moseley is a National Teaching Fellow, and Head of Curriculum Enhancement at the University of Leicester, where he has had long experience as both practitioner and researcher of course design and development for higher education. He has particular interests in online and distance education, student engagement, and provision of effective research skills and student induction. His principal research area is in games based learning; he has co-authored Using Games to Enhance Teaching and Learning (Routledge, 2012) and New Traditional Games for Learning: A Case Book (Routledge, 2013) and has suggested key features of online immersive games which can be transferred to higher education to ensure high engagement and community development. He designs games for education and museums, was part of the team behind the first charity Alternative Reality Game, Operation: Sleeper Cell, chairs the Association for Learning Technology special interest group on Games and Learning, and co-organises the Playful Learning cross-sector conference.
National Teaching Fellow and Head of Curriculum Enhancement Alex Moseley, Leicester Learning Institute, University of Leicester: http://www2.le.ac.uk/offices/lli/about/staff-profiles/alex-moseley
Organiser: Rikke Toft Nørgård, Associate professor, Centre for Teaching Development and Digital Media (CUDiM), Arts, AU